Oct 12, 2009

Hello World(s)

I've always been fascinated by maps, globes & planets.  As a child, i drew maps of all kinds.  Wanting to make better maps, i became curious about the "why"s behind real geography.  Gradually, i accumulated little bits of information from books & inferred patterns by looking at maps.  But i wasn't satisfied with what i understood.

A year or so ago, i searched the web for world-building, & though i had to dig, i found nearly all the answers i was looking for, including a step-by-step process for approximating climate. Using a more rigorous process, i designed a planet up from the orbital mechanics, until i got stalled in the middle of "climate".  My understanding had increased through following the process, & so i was no longer happy with how i started out.

So now i'm starting over. Via this blog, interested world-builders can watch the process unfold, or even better discover this after i've made a lot of progress.  I've found some good examples of constructed worlds, but not much that really shows the process of building that world.  I don't know how many people will be interested, but this blog is something that i would have loved to find.

I'll be linking to the best sources i've found, showing how i apply that information, & giving some ideas of my own.  I'll be trying to bring some of the technical information down to an easier-to-understand form.

Once i clear up the introductory matters, & finish tweaking the appearance & settings, we'll start with orbital mechanics.

an old version of this Orb taken with Celestia


  1. Wow. Very impressive. Not only do you know your stuff, but you also understand and are able to walk through how to execute it. I especially like that a lot is assumptive - you're not ridiculously rigid and/or condescending - if it works, great, if not, fudge it a little.
    I am most definitely not this far into the progression/presentation of my world(s) but this is a phenomenal resource to have handy if I do venture to that level.

  2. I'm glad you find it helpful. I've been stalled for a while in a revision loop on my elevation/coastline, and my file size was a serious burden. Recently i got a more powerful computer, so maybe my updates will keep ahead of you -- if you are really lucky. ;)